Counter-UAS / Decision Support / London
Win the cost exchange
against cheap drones. Faster decisions. Lower cost per engagement. Ready to demo.
Low-cost drones are overwhelming operators and draining interceptor stocks. BattleBottle is AI-assisted counter-drone (C-UAS) decision support: it recommends how to employ the sensors and effectors you already have to defeat the threat at the lowest cost. A human makes the call, with less cognitive load and fewer dollars spent per engagement.
One engine. Two products. DRONE COMMANDER, a video game for young adults, generates match data at scale. The Tactical Advisor turns it into ranked force packages for planners and operators, exported straight into TAK.
- C-UAS Decision Support
- 1.6M+ Simulations, Live + Synthetic
- Patent Pending
- TAK / CoT Export
Restricted Access
Tactical Advisor: Evaluator Access
Approved evaluators can open the current build here: an unclassified demonstration on synthetic data. Build a scenario, run the three planning modes and export the plan. Access is under NDA and, outside the UK, follows UK export controls.
Incorrect password. Access denied.
The Product
One engine. Two products. A patent-pending training loop.
Live players plus synthetic self-play have completed more than 1.6 million simulations. Match data runs through Palantir Foundry and AIP to be cleaned, labeled and scored, then fine-tunes our own model. The method is patent pending, the datasets are ours, and source code and model weights stay with us.
Modeled Systems, Real Terrain
Every drone, sensor and counter-system is modeled on a cataloged platform, using open-source figures. Scenarios are reconstructed from documented drone engagements, run on real terrain, or built from users' own aerial imagery.
Training Data at Scale
Each completed game, live or self-play, becomes a labeled training row. Composition, placement, spend and outcome refine the model, and every row is validated before use.
Built to Integrate
Plans export as Cursor on Target for TAK today. Zenoh support is under way, and our test build expresses outputs in Palantir's Defense Ontology.
Inside the Capability
Built for players. Ready for defense.
DRONE COMMANDER / Video Game
Deploy. Engage. Improve.
Missions take one to three minutes, each with a real decision. Players take a scenario and a budget, then deploy drone and counter-drone units against a hostile force, weighing cost, range, recon coverage and protection before the fight.
- In-game advisor suggests force compositions as you deploy
- Units modeled on US and allied systems, from recon quadcopters to interceptors
- Five-star scoring against par, with feedback on what to change
- An outreach route for cadets and young adults, and an introductory training aid for recruits
Tactical Advisor / Decision Support
Three modes. One plan. Exported to TAK.
Cost-Optimized, Optimal and Max Victory run the same simulation core against your scenario and budget, with doctrine, electronic warfare, weather and terrain as constraints. Weigh cost against outcome in seconds, then export the plan as Cursor on Target for TAK or as JSON.
- Scenario builder with real terrain, aerial imagery and configurable threats, or Cursor on Target import
- Ranked recommendations with cost against budget, composition, deployment zones and rationale
- Advisory only: it recommends, a human decides, and the operator stays in command
Get In Touch
Have a question or want a live demo?
We work with investors, defense organizations, primes and integrators across the US, UK and NATO. Drop us a line for a live demo. We reply within one business day.
info@battlebottle.tech