AI / Defence Technology / United Kingdom
Counter-drone orchestration AI,
trained on real play. Non-lethal. Cost-optimised. Ready to pilot.
BattleBottle builds non-lethal counter-UAS (C-UAS) and UAV orchestration AI. Players fight fast tactical battles in a video game built on real drone platforms and real terrain. Every completed game trains an in-house model that returns the lowest-cost force package for the fight ahead, cutting cognitive load and spend for the people who decide.
One engine. Two surfaces. A video game that draws juniors and recruits into cost-aware drone tactics, and a browser-based AI Tactical Advisor defence customers can use, test and pilot today, plans exported straight into TAK.
- Non-Lethal C-UAS AI
- Millions of Simulations
- Patent Pending
- TAK / CoT Export
Restricted Access
AI Tactical Advisor (B2G)
Authorised personnel can enter the password to open the current B2G build. It is a working product: build a scenario, run the three strategy modes and export the plan. For evaluation access, get in touch below.
Incorrect password. Access denied.
The Product
One engine. Two products. A patent-pending data flywheel.
The video game has produced millions of completed simulations, combining live and synthetic play. That data fine-tunes the in-house model behind the AI Tactical Advisor. The method is patent pending, the datasets are ours, and no source code leaves our secure UK-hosted environment.
Real Platforms, Real Terrain
Every drone, sensor and counter-system maps to a catalogued platform in service today. Scenarios run on real urban and contested terrain, or on environments users build from their own aerial imagery.
Crowdsourced Tactical AI
Each completed game becomes a labelled training row. Composition, deployment, engagement order and outcome refine the model, with every row validated before it enters the pool.
Two Surfaces, One Engine
A video game for players and a browser-based AI Tactical Advisor for defence stakeholders share the same simulation core, balance model and data pipeline.
Inside the Platform
Built for players. Ready for defence.
B2C / Video Game
Deploy. Engage. Improve.
Short, repeatable sessions with a real decision in each. Players take a scenario and a budget, then deploy real drone systems against a hostile force, weighing cost, range, recon coverage and counter-drone protection before the engagement begins.
- In-game advisor suggests force compositions as you deploy
- Real platforms including Anduril Anvil, Skydio X2D, RQ-11 Raven and Switchblade
- Post-battle AI feedback on what worked and what to change
- An engagement route for cadets and juniors, and a training tool for recruits
B2G / AI Tactical Advisor
Three modes. One plan. Exported to TAK.
Cost-Optimised, Optimal and Max Victory run the same simulation core against your scenario, with doctrine, electronic warfare, weather and terrain as constraints. Compare trade-offs in seconds, then export the plan as Cursor on Target for TAK or as JSON.
- Scenario builder with real terrain, aerial imagery environments and configurable enemy forces
- Ranked recommendations with cost against budget, composition, deployment zones and rationale
- Advisory only: the operator stays in command, in line with SDR 2025 human machine teaming
Get In Touch
Have a question or want a live demo?
We work with investors, defence stakeholders, primes and partners across the UK, Europe and the US. The product is live and ready to pilot. Drop us a line and we will reply within one working day.
info@battlebottle.tech