BattleBottle C-UAS orchestration AI

AI / Defence Technology / United Kingdom

Counter-drone orchestration AI,
trained on real play. Non-lethal. Cost-optimised. Ready to pilot.

BattleBottle builds non-lethal counter-UAS (C-UAS) and UAV orchestration AI. Players fight fast tactical battles in a video game built on real drone platforms and real terrain. Every completed game trains an in-house model that returns the lowest-cost force package for the fight ahead, cutting cognitive load and spend for the people who decide.

One engine. Two surfaces. A video game that draws juniors and recruits into cost-aware drone tactics, and a browser-based AI Tactical Advisor defence customers can use, test and pilot today, plans exported straight into TAK.

  • Non-Lethal C-UAS AI
  • Millions of Simulations
  • Patent Pending
  • TAK / CoT Export
BattleBottle AI Tactical Advisor showing a recommended counter-drone force package, deployment strategy and priority targets against eighteen enemy units in a dense urban scenario
B2G / AI Tactical AdvisorFull size
BattleBottle video game showing a wave one deployment on The Salient map, with counter-drone units placed against hostile drones inside a set budget
B2C / Video GameFull size

Restricted Access

AI Tactical Advisor (B2G)

Authorised personnel can enter the password to open the current B2G build. It is a working product: build a scenario, run the three strategy modes and export the plan. For evaluation access, get in touch below.

The Product

One engine. Two products. A patent-pending data flywheel.

The video game has produced millions of completed simulations, combining live and synthetic play. That data fine-tunes the in-house model behind the AI Tactical Advisor. The method is patent pending, the datasets are ours, and no source code leaves our secure UK-hosted environment.

  • Real Platforms, Real Terrain

    Every drone, sensor and counter-system maps to a catalogued platform in service today. Scenarios run on real urban and contested terrain, or on environments users build from their own aerial imagery.

  • Crowdsourced Tactical AI

    Each completed game becomes a labelled training row. Composition, deployment, engagement order and outcome refine the model, with every row validated before it enters the pool.

  • Two Surfaces, One Engine

    A video game for players and a browser-based AI Tactical Advisor for defence stakeholders share the same simulation core, balance model and data pipeline.

Inside the Platform

Watch / Product Walkthrough

Built for players. Ready for defence.

B2C / Video Game

Deploy. Engage. Improve.

Short, repeatable sessions with a real decision in each. Players take a scenario and a budget, then deploy real drone systems against a hostile force, weighing cost, range, recon coverage and counter-drone protection before the engagement begins.

  • In-game advisor suggests force compositions as you deploy
  • Real platforms including Anduril Anvil, Skydio X2D, RQ-11 Raven and Switchblade
  • Post-battle AI feedback on what worked and what to change
  • An engagement route for cadets and juniors, and a training tool for recruits

B2G / AI Tactical Advisor

Three modes. One plan. Exported to TAK.

Cost-Optimised, Optimal and Max Victory run the same simulation core against your scenario, with doctrine, electronic warfare, weather and terrain as constraints. Compare trade-offs in seconds, then export the plan as Cursor on Target for TAK or as JSON.

  • Scenario builder with real terrain, aerial imagery environments and configurable enemy forces
  • Ranked recommendations with cost against budget, composition, deployment zones and rationale
  • Advisory only: the operator stays in command, in line with SDR 2025 human machine teaming

Get In Touch

Have a question or want a live demo?

We work with investors, defence stakeholders, primes and partners across the UK, Europe and the US. The product is live and ready to pilot. Drop us a line and we will reply within one working day.

info@battlebottle.tech